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STICKY: WAR RULES
#1
Below are our specific rules for Clan Wars. 

BASICS (these are in the general thread, repeated here briefly):
  • War 3X/week (Tue/Fri/Sun starts)
  • USE YOUR CLAN WARS Opt-In/Out button (If it's Green, you're in, if it's Red, you're out)
  • USE BOTH ATTACKS, if you use ZERO attacks, and don't discuss with someone in chat, you are out of war for 2 weeks
  • USE BOTH ATTACKS, if you use 1 attack and dont discuss in chat, you're out for the next war
  • Sundays we usually go with a smaller team and do some practice. If you want in on Sunday, use chat. 
CLASHCALLER:

We use the Clashcaller website for coordination of War attacks. This is a pretty simple site. One of the Leaders will set up the war after we get matched up and use ClanMail to send the code for that war to the clan. 
  • Go To http://www.clashcaller.com
  • Click the 'Join War' Button
  • Enter the code you received in Clan Mail
  • Call the enemy base you want for your first attack by clicking on the '+' symbol next to the number
  • Your 'Call' will be active for 12 hours AFTER the Battle day begins
  • It's encouraged (though not required) to go back to the clashcaller war and update your results (0,1,2,3 stars) AND call your second base
  • IF A BASE IS CALLED ON CLASHCALLER (either a first or later attack), THAT PERSON OWNS IT FOR 12 HOURS. 
  • If you poach someone's called base without discussing it in Clan Chat, that's as bad as not using an attack at all. Just don't do it. 
WAR PREP DAY:

The first 24 hours after we get a matchup is called 'Prep Day'. During this time, you can study opponent bases, tweak your war base, and for TH10 and TH9 that can donate max troops, we fill our clans defensive clan castles with troops. 

Remember that with higher clan level, we can donate troops one level higher than we have, so those with lvl4 Drags, lvl1 LavaHounds, lvl 5 loons, etc can donate max troops. 
  • ONLY TH10/TH9 members that can provide max troops will donate to our defensive Clan Castles (CC's)
  • Be SPECIFIC and go update your defensive CC request. If you want 1 loon, 3 wizards and rest archers, put that in your Donate request (click your war base and the 'Request Troops' button on the war map and enter it there).
  • With the Fall 2015 update and the poison spell, archers and wizards (for the most part) have become kind of useless since they can be killed easily. We generally aim to have heavy troops in the cc's (Lava Dogs for TH10, Drags and Loons below)
BATTLE DAY

Battle day starts 24 hours after we've drawn a matchup. This is when we attack the enemy bases (having of course used ClashCaller to call our first attacks).
  • SCOUT the base you are going to attack first. Look for general army composition you can use to win and where traps are likely to be, etc
  • When you have a plan for your army and are closing in to attacking, Request SPECIFIC troops for your Attacking CC
  • Default is MAX troops for attacking CC's, so lower level folks, don't feel obligated to donate troops to attackers. Our TH10 (and TH9 with max Hogs, Witches and Loons) will do that
  • BE SPECIFIC. If you want 5 Max Loons, say it. If you want 5 archers, 2 Max Hogs, a healer and a barbarian, ask (although that's weird)
  • USE THE TERM "WAR" in your request. 
  • If you need a troop that takes a long time to make (Golem, LavaDog, Dragon), plan ahead and request 45mins before your attack. 
  • If someone acknowledges they are 'building' or 'brewing' for a request, no one else should jump in. That donator may be brewing it special and end up wasting it otherwise. 
  • UPDATE: The May update to CoC shows you the 'Checklist' before you attack the base (Have a 'Checklist' before you go in for a war attack): 
  1. Army Camp = Full
  2. Spells = Full
  3. CC = Full
  4. Heroes = Awake


GENERAL WAR STRATEGY (will start an Open thread for details):
  • We want to win all our wars. 
  • Our goal is to 3 star all TH8 and below, 3 star all enemy TH9s and 2 star as many TH10s and TH11 as possible. 
  • In a normal 25x25 war (assuming 7/12/6 ratio), even 3-starring most of their th9 would give us 64 stars and we have never lost a war if we gain that many stars
  • It's highly encouraged to use armies that are capable of 3 starring a base. 
  • At TH8 and below - it's MANDATORY to go for 3 stars. No 2 star armies. 
  • There's leeway for TH10 to use 2 star armies since 3 star oppty's are very rare
  • YouTube is a great source of War strategy information. Particularly Jake and OneHive: https://www.youtube.com/user/OneHiveRaids
  • Some of our best clan discussions revolve around strategy discussions and base breakdowns. Most of us are geeks at heart and love to plan attacks with the other members. Get on and be active!
  • It doesn't really matter which base number you attack relative to your number, but be reasonable. If you drop down way low with a first attack, it hurts the clan since that base is effectively taken away from a lower level member that had a chance
  • General rule for first attacks = stay within your TH level (unless you are down a hero) and take the highest base you believe you have a shot at winning (3-starring). 
  • Absolutely no TH9/TH10 can attack a TH8 or below unless specifically discussed for some reason
  • TH10 and TH9 stay within (or above) your TH level with their first attack. 
  • Unless you are a BRAND NEW TH9 or 10 with effectively leveled down troops in which case, just get on chat if you need to go down. Again - BE ACTIVE. 
  • TH8 - stay within a few numbers of your rank, but if we run across TH7 and below, feel free to wreck them. Low man gets priority. 
  • For second/cleanup attacks, since we have info on the enemy traps, CC, etc, it's totally dependent on where we are relative to winning. We may WANT a TH9 to cleanup a TH8 for an extra star, etc. 
  • Cleanups/2nd attacks are where we win wars. Chat is the best tool for the latter half of war
  • Have fun with War. Try new stuff. No one is getting kicked out of the clan for failed attacks that had a solid army and some semblance of a plan. It's friggin' hard to execute a lot of these strategies. Everyone screws up. Like much in life, you rarely get better without trying and failing. 
WAR STATS:
  • Our War "Generals" (dahm, Wood, Mongo, D Rockr as of this writing) will compile stats and generally direct activity.
  • Our War MP (Yosh) will most certainly unleash a torrent of NSFW terms if you do something exceptionally stupid like bring a farming army to war or leave your TH exposed. 
  • We no longer collect stats, but we do track participation (bolding intentional). As noted in the General Clan Rules, if you are Opted-In for war and DO NOT use both your attacks, you're removed from war for either 2 weeks (0 attacks) or the next war (1 attack) 
  • As always, this is just a game, if you opted in and can't use some attacks, just let someone know. Clan chat is easy. 
Overall - War brings our Clan together as a team and also moves us to higher levels where we get more perks that EVERYONE IN THE CLAN gets to take advantage of. For a full description of Clan Perks, see these posts on the Supercell forums: 

Basic: http://forum.supercell.net/showthread.php/565511-Clan-XP-Perks
Detailed: http://forum.supercell.net/showthread.php/567168-Full-information-on-Clan-Levels-and-Perks

BY THE 303, FOR THE 303!


-dahm
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